Squareroot25 - the winning formula

Friday, April 10, 2009

Week:One
Date:6 April - 10 April
Name:Begum Farah


So basically, this is the first official week of working on the project. I think we started a bit slow, with everyone still trying to get their bearings and get used to the feel of things.

This week, we worked on finalizing the GDD and working out all the other details like, our roles, expectations, and timeline for our project. One concern we had was if we were being too ambitious with our project, but after some discussion with the programmers, and scrutinizing the game proposal, we decided that it was possible to finsih within our set time.

Yani, Mei Yi and I sat down and had a good discussion about the art in the game. We had to make sure we were all on the same page concept-wise, and at the same time delegate jobs. So, one of the first things I did was to compile an asset list containing every object/character/location/prop that needs to be designed for every level. Yani and Mei Yi helped with this.

The asset list proved to be a very good idea, because it has made it easier for us to just sit down at our PCs and work on our individual tasks. So far, Mei Yi and I have decided to split the job by working on the art of separate levels individually, so I have been working on level 1 while works on level 2. After finishing the design of the maze, I passed it to the programmers to work on adding the codes.

I think level one still needs to be edited though. The original plan was to have the words "SINGAPURA" spelled out in the maze. This wasn't very possible when I was actually designing the maze because of the small resolution size. A possible solution will be to speak to the programmers and see if they can work on making the level side-scrolling, that way I can work with a bigger map and add the word in, as well as make a more satisfactory maze.

Right now, level one is mostly done. What's left will be animating the main character. I'm following tutorials on how to do onion-skinning.

So, at the end of week one, I have completed an asset list, confirmed the contents of the gdd, successfully delegated work amongst the other members, worked on level one, and began learning how to animate my main character.

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