Squareroot25 - the winning formula

Friday, April 17, 2009

April 17 2009 WEEK 2

Name: Wee You


Today, Meiyi passed me the graphics for Level 2. Because of the design of the game, I had to research on the drag and drop capabilities of Flash. I learnt about startDrag() and stopDrag() from the internet. This has allowed me to create a prototype for Level 2.
Also, we discussed about the design. Meiyi felt that the collision box for the drop target was too small, and will cause frustration to the player. I looked into the code and after tons of hard work, I found out the reason of the problem. It was because I set the drop target collision to be on the lid of the pot instead of the whole pot. I found difficulties trying to use the whole pot as the drop target collision as Flash somehow did not recognize the variable name and instead named it “Instance 23”. Ahh! I used the height and the width to differentiate it instead.
Level 1 is a maze type of game, so I experimented with the function hitTestObject in order to create a very simple maze game. It worked! And so the baby level one is born.

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