Squareroot25 - the winning formula

Tuesday, July 28, 2009

Week: 16
Date: 20th July - 26th July
By: MeiYi

This week I am still trying to amend and add on little elements here and there for the scenes. Not much stuff to be done now. But I am still constantly trying to draw more graphics for things that I have miss out.

Now is the time for programmers to work on the game and animation movement. Hopefully we can finish it on time!

Monday, July 27, 2009

Week: 16

Date: 20thJuly - 26th July

By: Yani

This week I've been working on level 1 animation. It's actually time consuming actually. I find it hard actually . It's harder than drawing out the items. But after doing it for some time, it gets easier. I'm also in the midst of editing the sounds and the narration.

I hope to get level 1 animation done. Else, I won't have time for the rest!!..gotta to work harder!!!...

Sunday, July 26, 2009

July 26 2009 Week 16

Name: Wee You

I read up on the internet and found out about removeEventListeners. It turned out that I have to remove event listeners for Enter_frame events before I change frames. Oh well. That fixed my bugs and I’m ready to go! I went back to Level one tutorial and added removeEventListener to make sure that the player cannot move if they did not choose whether they want a tutorial.
July 26 2009 Week 16

Name: Peifen

Got the graphic this week but I didn’t start on it directly as I want to solve the bugs in the prototype first before I add the gprahic to prevent confusion. The gprahic look nice and I must really thank meiyi as I know the close passage is hard as she have to force the whole passage into limited screen size and still have to ensure it’s readable. Anyway, I learnt something new this week which is the eventlistener when enter frame. This would loop the game loop once it enters the frame.

Sunday, July 19, 2009

Week: 15
Date: 13th July - 19th July
By: Yani

I've started the animation and done all recordings for all levels. There's still the beginning animation to record and I totally forgot to create the scenes for that...Looks like I still have a lot of work...But I will persevere!!!...

Ooooh...I'm done with GAUD!!!!!!....yeah!!!....left MGPG and BSCG....BSCG is about done....MGPG is e one we're worried about...But we'll do it!!!!....

July 19 2009 Week 15

Name: Wee You


Today, I finally finished Level 3. The fourth part of the game is about releasing Raffles from the evil clutches of the terrorist. I completed this by using a power variable. This power reduces every single frame, and increases by a huge amount whenever the user clicks.
The power bar is drawn by using two rectangles, a black one and a red one. The length of the red rectangle increases according to the power variable. There’s a bug when switching between frames, and I can’t solve it!

July 19 2009 Week 15

Name: Peifen

Meiyi told me she only left the last scene which is the close passage scene! YAY! Anyway, I asked weeyou about how to do drag and drop and reference some of his code and I finally know how to do that. Now only left with the checking of answers. So.. when are we suppose to check the answer??? Anyway, as for my other level, I’m still waiting. It’s seems far as begum is still working on other levels.

Saturday, July 18, 2009

Week: 15
Date:13th July - 19th July
By: Mei Yi

Finally this week i am done with all the scenes, animation and graphics! But I am still trying to help out Wee You on necessary drawings to enhance the levels. This week I have finished drawing the last scene of level 10. This scene is basically filling in the blanks in the Tunku proposal. There are helping words at the side for player to pick and drop it into the necessary blanks. One problem i met was that the screen size is pretty small for player to read the words in the proposal. But i can't increase the screen size either, because every level must be consistent. So I have spend quite a lot of time trying to adjust the whole proposal to be more visible for players. Now I am preparing for more enhancement on the graphics.

Sunday, July 12, 2009

Week: 14
Date:6th July - 12th July
By: Mei Yi


This week we went back school for MP. I am halfway drawing the graphics for the third scene needed for Level 10. So But this scene requires more time for it because I will need to draw the terrorist and animate it. This scene requires player to aim and shoot down the terrorists but the terrorists will be moving side to side to avoid being shot. So i am still halfway done with that. Hopefully by tomorrow I could finish the whole scene and move on the to last scene.

July 12 2009 Week 14

Name: Wee You

Today, I went back to Level 2 and tried to do up an interface. I did so by creating an empty movie clips and putting all the ingredients inside. I set all of them to invisible and set them to appear whenever the player drops an item into the pot.
There was a problem as the items were all over the place. Hence, I decided to create a function to set the position of the items according to how many ingredients are added. I came up with a formula.

X = I * W
X = the x position desired.

I = Number of ingredients
W = the width between ingredients desired.

However, I referred to the interface and realize that it can only contain 4 ingredients in a row. Therefore, I came up with another formula.

Y = I%4 * H
X = the x position desired.
I = Number of ingredients
H = the height between ingredients desired.

It works!
Week: 14
Date: 6th July - 12th July
By: Yani

I'm finally done with level 6!!...wahaha...I decided to simplify it....and I'm also done with level 7-9!!!...yeah!!!...I did quite a bit this week...I'm also done with level 10 actually but because I'm waiting for the artist to help me do the characters I'll justify as not done.

But YES!!!...I've almost completed the scenes...Next week I'll start the animation...At the same time I should start the voice editing and start finding suitable sounds..Oh!..This week we did recording also though not really complete but safe to say that the recording is 70% done...PHEW!!...
July 12 2009 Week 14

Name: Peifen

Decide to not research and move on to try coding the last stage of level 9 which is like a close passage. Thinking of ways to code the stage and how to check for the answer. I also would have to learn how to drag and drop and decide when in the gameloop doesn’t it check the answer. And whether the check answer function is running throughout the stage. Again, research and problem-solving.

Monday, July 6, 2009

Week: 13
Date: 29th June - 5th July
By: Mei Yi

I finally completed the scene for tunku house's maze. spent a lot of time drawing the tiles on the ground and make it look more like a house. Now I will have to move on to the next scene drawing! I am really slow.

Sunday, July 5, 2009

Week: 13
Date: 29th June - 5th July
By: Yani

I'm still stuck on level 6!!...soooo tedious!!!....but I have to finish the level by nxt week and hopefully level 7 and 8 as well....running out of time!!!!.....recording and animation still to be done!!!.....

ENDURANCE!!!!!...

July 5 2009 WEEK 13

Name: Wee You


Time to do work! This week is all about doing the lantern. Level four part 2 seems to be similar to part 1, but when I started doing, I realize that it is actually quite different. This game requires me to code within the animation, stopping and starting at the correct timing.
I learnt how to program within movie clips from this level. This is a very useful technique, as I am going to use it to improve my previous levels!

July 5 2009 WEEK 13

Name: Peifen

Progress is slow this few weeks due to school projects. Anyway, finally the shooting works. But I stil have to research more as when the graphics are ready I need to make the cross-hair follow the mouse like a cursor. RESEARCH!